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Guard male Guard female

Description Edit

Guards have powerful defensive skills, they are trained to protect others even if it means to put their own lives in harm's way.

Equipment Edit

Guard can equip swords, axes, spears and maces.

They also rely on heavy armour (body, helmet, gauntlets, boots) and shield.

Skills Edit

Skill Description Type / Target Requirements / MP Cost / Effect
Guard fortify
Fortify
Proficient armor wearing and natural resistance to damage Passive

Physical protection +3, +2/level
Parried damage reduction -0.1%/level
Physical protection +25, +3/level (requires level 30)
Physical protection +50, +5/level (requires level 60)

Guard trueshield
Blocker
Move efficiently in order to intercept attacks Passive

Requires Fortify Level 10
Parry +0.2, +0.028/level
Number of allies protected +1
Number of allies protected +1 (requires level 60)
Parried damage reduction -0.05%/level
Number of allies protected +1 (requires level 100)

Guard counter
Countering
Take advantage of openings left from poor attacks to launch brutal ripostes Passive

Counterattack +25%, +0.25%/level
Counterattack damage +75%, +3.25%/level
Counter all attacks +5%, +0.45%/level (requires level 50)

Guard empale
Impale
A transfixing shot that might leave the enemy immobilized Attack
Single enemy

Requires Countering Level 10
20 MP + 4%/level
Attack:
Requires movement, sword, spear
Physical damage +1, +25%, +0.5%/level
Paralysis (requires level 40):
Duration 1.15 rounds, +0.0035 rounds/level
Inflict +0.15, +0.0025/level

Guard cover stance
Cover Ally
Pay extra attention to an ally, granting them additional defense Raise
Single ally except self

10 MP + 4%/level
Requires movement
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical protection (Condition effect) +100%, +5%/level
Parry (Condition effect) +15%, +0.85%/level (requires level 30)
Dodge attack (Condition effect) +15%, +0.85%/level (requires level 30)

Guard aggressive stance
Aggressive Stance
Draw enemy into attacking while being ready to counter-attack Raise
Self

5 MP + 4%/level
Requires movement
Raise:
Duration +5 rounds, +0.075 rounds/level
Attraction (Condition effect) +50%, +0.5%/level
Counter-attack (Condition effect) +15%, +0.35%/level
Counter-attack damage (Condition effect) +15%, +0.35%/level

Guard fortifiedstance
Group Defense
Calls allies into a defensive formation Raise
All allies

Requires Cover Ally Level 10
Requires Fortified Stance Level 15
38 MP + 4%/level
Requires movement, speech
Raise:
Duration +2 rounds, +0.05 rounds/level
Physical protection (Condition effect) +50%, +1%/level

Guard groupdefense
Fortified Stance
Defensive position as strong as a rock Raise
Self

Requires Fortify Level 10
24 MP + 4%/level
Requires movement
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical protection (Condition effect) +150%, +7.5%/level
Counter all attacks +2.5%, +0.35%/level (requires level 50)

See also Edit

Classes
Team Building
Attributes