Description[]
Wearing heavy armor and mounting powerful war horses, knights are masters of the battlefield.
Unlocked after Gold digger #1 is completed (Donate 250,000 gold).
Equipment[]
Weapons: Swords (One/Two), Axes (One/Two), Maces (One/Two), Lances (One/Two), Shields.
Knight is one of the few classes that can mount a horse.
Skills[]
Skill
|
Description
|
Type / Target
|
Requirements / MP Cost / Effect
|
Skilled Rider
|
Masterful mounted maneuvering through the chaos of battle
|
Passive |
Combat initiative +0.002/level
Piercing vulnerability -0.0025/level
|
Resistance
|
Endurance for the harshest combat conditions
|
Passive |
Resist physical conditions +0.05, +0.0035/level
Maximum health points +0.75/level
|
Honor
|
An adamant code helps resist the underhanded methods of your foes
|
Passive |
Resist psychological conditions +0.05, +0.0035/level
Maximum mana points +0.5/level
|
Spearmanship
|
Powerful training diligently focused on spears and polearms
|
Passive |
Requires spear
Physical damage +1.35%/level
Physical damage +10, +1.4/level (requires level 30)
Physical damage +30, +2.85/level (requires level 60)
Fatal wound chance +1% (requires level 100)
|
Advance
|
A reckless tactic that sacrifises defense for offense
|
Raise Self |
Requires Skilled Rider Level 5
13 MP + 4%/level
Requires movement, mount
Raise:
Duration +4 rounds, +0.075 rounds/level
Physical damage (Condition effect) +8, +65%, +1%/level
Physical protection (Condition effect) -75%, +0.25%/level
Parry (Condition effect) -90%, +0.1%/level
To hit (Condition effect) -20%, +0.15%/level
|
Gallop
|
Set your horse in a dead run to become harder to hit
|
Raise Self |
13 MP + 4%/level
Requires movement, mount
Raise:
Duration +4 rounds, +0.075 rounds/level
To hit (Condition effect) +0.15, +0.0075/level
Combat initiative (Condition effect) +0.15, +0.0025/level
Dodge attack (Condition effect) +5%, +0.25%/level
Maximum hits (Condition effect) +0.75, +0.05/level
|
Towering Presence
|
Your mere presence unsettles your foes and stuns them
|
Effect All enemies |
Requires Skilled Rider Level 5
Requires Honor Level 20
50 MP + 4%/level
Requires movement
Random Effect:
Duration 1 round, +0.05 rounds/level
Silence:
Inflict +0.05, +0.004/level
Fear:
Inflict +0.05, +0.004/level
Deterioration (requires level 15):
Inflict +0.05, +0.004/level
To hit (Condition effect) -35%, -0.5%/level
Combat initiative (Condition effect) -35%, -0.5%/level
Parry (Condition effect) -35%, -0.5%/level
Deterioration (requires level 20):
Inflict +0.05, +0.004/level
Physical damage (Condition effect) -35%, -0.5%/level
Deterioration (requires level 25):
Inflict +0.05, +0.004/level
Physical protection (Condition effect) -35%, -0.5%/level
|
Charge
|
A swift strafing run through the enemy lines
|
Attack Random enemy |
Requires Skilled Rider Level 5
Requires Resistance Level 5
Requires Spearmanship Level 5
45 MP + 4%/level
Requires movement
Minimum random targets +0.5, +0.015/level
Maximum random targets +1.5, +0.035/level
Attack:
Physical damage -20%, +0.15%/level
|
Stampede
|
Run down an enemy and leave him stunned for another to finish
|
Attack Single enemy |
Requires Skilled Rider Level 30
Requires Towering Presence Level 10
65 MP + 4%/level
Requires movement
Attack:
Blunt damage 35, +70%/level
Paralysis (requires level 25):
Inflict +0.1, +0.0025/level
Duration +2 rounds, +0.05 rounds/level
|
Goad
|
A mighty thrust to the foe's vital organs
|
Attack Single enemy |
Requires Spearmanship Level 15
50 MP + 4%/level
Requires movement, sword, spear
Attack:
Fatal wound chance +1%, +0.04%/level
Physical damage +1, +25%, +0.75%/level
|
See also[]
Classes
Team Building
Attributes