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Berserker male Berserker female

Description[]

A berserker's rage is so great that they can rip apart a massive army single-handledly.

Equipment[]

Berserkers can equip all kind of melee weapons (one and two-handed swords, daggers, maces, axes and spears), plus bows. They can equip a shield on the off-hand.

They can wear all kind of armor (except for hats) and all accessories but mounts.

Skills[]

Skill Description Type / Target Requirements / MP Cost / Effect
Berserker control2
Control
Put emotions on a leash to open up new tactics Passive

Berserk chance +35%, -0.45%/level
Attraction +5%, +0.45%/level
Dual weapons wielding penalty -0.035/level
Resist berserk -50%, +0.5%/level
Flee from combat -100%, +0.1%/level
Prevent enemy from fleeing +5%, +9.5%/level

Berserker speed2
Speed
Move faster to improve combat agility Passive

Combat initiative +0.002/level
Maximum hits +0.25, +0.0175/level
To hit -25%, +0.2%/level
Parry -50%, +0.45%/level

Berserker bloodthirst2
Blood Thirst
Augments lethality in battle but also loss of control Passive

Physical damage +15%, +0.85%/level
Critical damage +15%, +0.85%/level
Fatal wound chance +0.05% (requires level 90)
Berserk chance +0.1%/level

Berserker longevity2
Longevity
Increase defense aptitudes Passive

Maximum health points +15, +5/level
Physical protection -50%, +0.35%/level

Berserker retaliation2
Retaliation
State of fast movement which allows for more counter attacks Raise
Self

Requires Speed Level 15
15 MP + 4%/level
Requires movement
Raise:
Duration +5 rounds, +0.075 rounds/level
Counter all attacks (Condition effect) +25%, +0.65%/level
Counter-attack (Condition effect) +2%/level
Counter-attack damage (Condition effect) +35%, +1.65%/level

Berserker rush2
Rush
Run through a group of enemies Attack
All enemies

Requires Speed Level 20
Requires Control Level 20
60 MP + 4%/level
Requires movement, sword, axe, spear, dagger, mace
Attack:
Physical damage -25%, +0.2%/level
To hit -50%, +0.2%/level
Critical damage -50%, +0.2%/level

Berserker roar2
Roar
Power up offense and defense as well as removing harmful conditions from allies Raise
Self,
Dispel
Self

20 MP + 4%/level
Requires speech
Raise:
Duration +3 rounds, +0.075 rounds/level
Physical damage (Condition effect) +5, +15%, +1.5%/level
Physical protection (Condition effect) +5, +15%, +1.5%/level
Parry (Condition effect) +0.025, +0.0015/level
Dispels hallucinations, sleep, charm, confusion, fear:
Dispel fear +0.25, +0.005/level
Dispel hallucinations +0.25, +0.005/level
Dispel sleep +0.25, +0.005/level (requires level 5)
Dispel confusion +0.25, +0.005/level (requires level 15)
Dispel charm +0.25, +0.005/level (requires level 20)

Berserker bloodshoteyes2
Bloodshot Eyes
Impart a random effect on an enemy just by looking at it Effect
Single enemy

Requires Blood Thirst Level 10
Requires Roar Level 10
20 MP + 4%/level
Random effect:
Duration 3 rounds, +0.075 rounds/level
Fear:
Inflict +0.15, +0.004/level
Silence:
Inflict +0.15, +0.004/level
Confusion (requires level 15):
Inflict +0.15, +0.004/level
Paralysis (requires level 30):
Inflict +0.15, +0.004/level

Berserker trauma2
Traumatizing blow
A cripping blow to slow down the enemy Attack
Single enemy

Requires Blood Thirst Level 10
35 MP + 4%/level
Requires movement
Attack:
Physical damage +25%, +0.75%/level
Deterioration (Requires level 5):
Duration 2 rounds, +0.05 rounds/level
Combat initiative (Condition effect) -15%, -0.35%/level
To hit (Condition effect) -15%, -0.35%/level
Parry (Condition effect) -15%, -0.35%/level
Critical damage (Condition effect) -15%, -0.35%/level
Physical damage (Condition effect) -15%, -0.35%/level
Physical protection (Condition effect) -15%, -0.35%/level
Inflict +0.05, +0.0035/level
Actions per round (Condition effect) -0.1, -15%, -0.45%/level

Berserker wolfspirit2
Wolf Spirit
Become fast and agile as the wolf Raise
Self

Requires Roar Level 10
Requires Speed Level 15
30 MP + 4%/level
Raise:
Duration +4 rounds, +0.05 rounds/level
Physical damage (Condition effect) +15%, +1%/level
Minimum hits (Condition effect) +0.25, +0.01/level
Maximum hits (Condition effect) +1, +0.03/level
Multiple hit damage decay (Condition effect) -0.1%/level
Critical damage (Condition effect) +5%, +0.05%/level
Berserk chance 100%

Berserker bearspirit2
Bear Spirit
Invests with the bear's raw strength Raise
Self

Requires Traumatizing Blow Level 10
Requires Longevity Level 20
30 MP + 4%/level
Raise:
Duration +4 rounds, +0.05 rounds/level
Physical damage (Condition effect) +65%, +1.5%/level
Parry (Condition effect) -50%, +0.4%/level
Dodge attack (Condition effect) -50%, +0.4%/level
Combat initiative (Condition effect) -50%, +0.25%/level
Berserk chance 100%

Berserker demonicrage2
Demonic Rage
Lets the inner demon flow freely Raise
Self

Requires Blood Thirst Level 35
Requires Wolf Spirit Level 10
Requires Bear Spirit Level 10
50 MP + 4%/level
Raise:
Duration +2 rounds, +0.05 rounds/level
Physical damage (Condition effect) +100%, +1.5%/level
Absorb (Condition effect) -50%, +0.25%/level
Darkness damage (Condition effect) +20, +2/level (Requires level 20)
Light vulnerability (Condition effect) +0.5, +0.005/level
Berserk chance 100%

Skills at level 100[]

Skill Effect
Berserker control2
Control
(passive skill)
Berserk chance -10%
Attraction +50%
Dual weapons wielding penalty -0.35
Resist berserk 0%
Flee from combat -90%
Prevent enemy from fleeing +100%
Berserker speed2
Speed
(passive skill)
Combat initiative +0.2
Maximum hits +2
To hit -5%
Parry -5%
Berserker bloodthirst2
Blood Thirst
(passive skill)
Physical damage +100%
Critical damage +100%
Fatal wound chance +0.05%
Berserk chance +10%
Berserker longevity2
Longevity
(passive skill)
Maximum health points +515
Physical protection -15%
Berserker retaliation2
Retaliation
Requires movement
75 MP
Raise self:
Duration +12.5 rounds
Counter all attacks (Condition effect) +90%
Counter-attack (Condition effect) +200%
Counter-attack damage (Condition effect) +200%
Berserker rush2
Rush
Requires movement, sword, axe, spear, dagger, mace
300 MP
Attack all enemies:
Physical damage -5%
To hit -30%
Critical damage -30%
Berserker roar2
Roar
Requires speech
100 MP
Raise self:
Duration +10.5 rounds
Physical damage (Condition effect) +5, +165%
Physical protection (Condition effect) +5, +165%
Parry (Condition effect) +0.175
Dispels hallucinations, sleep, charm, confusion, fear:
Dispel fear +0.75
Dispel hallucinations +0.75
Dispel sleep +0.725
Dispel confusion +0.675
Dispel charm +0.65
Berserker roar2
Bloodshot Eyes
100 MP
Random effect on single enemy:
Duration 10.5 rounds
Fear:
Inflict +0.55
Silence:
Inflict +0.55
Confusion:
Inflict +0.49
Paralysis:
Inflict +0.43
Berserker trauma2
Traumatizing Blow
Requires movement
175 MP
Attack single enemy:
Physical damage +100%
Deterioration:
Duration 6.75 rounds
Combat initiative (Condition effect) -48.25%
To hit (Condition effect) -48.25%
Parry (Condition effect) -48.25%
Critical damage (Condition effect) -48.25%
Physical damage (Condition effect) -48.25%
Physical protection (Condition effect) -48.25%
Inflict 0.3825
Actions per round (Condition effect) -0.1, -57.25%
Berserker wolfspirit2
Wolf Spirit
150 MP
Raise self:
Duration +9 rounds
Physical damage (Condition effect) +115%
Minimum hits (Condition effect) +1.25
Maximum hits (Condition effect) +4
Multiple hit damage decay (Condition effect) -10%
Critical damage (Condition effect) +10%
Berserk chance 100%
Berserker bearspirit2
Bear Spirit
150 MP
Raise self:
Duration +9 rounds
Physical damage (Condition effect) +215%
Parry (Condition effect) -10%
Dodge attack (Condition effect) -10%
Combat initiative (Condition effect) -25%
Berserk chance 100%
Berserker demonicrage2
Demonic Rage
250 MP
Raise self:
Duration +7 rounds
Physical damage (Condition effect) +250%
Absorb (Condition effect) -25%
Darkness damage (Condition effect) +180
Light vulnerability (Condition effect) +1
Berserk chance 100%

See also[]

Classes
Team Building
Attributes

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