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Attributes are the most basic way of defining a character or monster.


There are 6 attributes and each will impact different game variables in different ways.


When a new character is created, all its attributes are at 1. The medal used for the creation of the character carried with it a certain number of points ( the three starting medals all have 33 points ) and those points must be spent to increase the value of each attribute.


An attribute's value is between 1 and 10 and depending on the current level of the attribute value, it will cost a certain amount of point to increase:

 Levels 2-4        1 point
 Levels 5-6-7      2 points
 Levels 8-9        3 points
 Level 10          5 points


This means that to bring an attribute of 1 to at least a value of 4, 3 points must be spent. To increase it even further to 7, 6 more points will need to be spent, for a total of 20 points to bring the attribute value to its maximum of 10.


Here is the list of the 6 attributes and a summary of the impact of each within the game. Note that each attribute has much more influence than what is simply stated here. You can see the complete list of the effects of each attributes at character creation time.


Strength Edit

Strength defines how much damage a character deals with physical attacks.

Score Physical damage Critical damage Prevent fleeing Inventory slots Max HP
1 +0,0625/lvl -75% -75%1 +0,25/lvl
2 +0,15625/lvl -50% -50%2 +0,25/lvl
3 +0,3125/lvl -25% -25%3 +0,5/lvl
4 +0,625/lvl - -4 +1/lvl
5 +0,6875/lvl - -6 +1,25/lvl
6 +0,7/lvl - -7 +1,25/lvl
7 +0,78/lvl - -8 +1,25/lvl
8 +0,95/lvl +2,5% +15%9 +1,5/lvl
9 +1,1/lvl +5% +25%10 +1,5/lvl
10 +1,25/lvl +10% +50%12 +2/lvl


Agility Edit

Agility defines the ability of the character at landing hits as well as avoiding them.

Score Physical damage Combat initiative To hit Parry Critical damage Dodge attack Counter-attack Flee from combat Prevent fleeing Max HP
1 - +0,05, +0,00002/lvl +0,05, +0,0002/lvl +0,00003, +0,00003/lvl +0%, +0,005%/lvl +0%, +0,005%/lvl - +0,01, +0,0001/lvl - +0,25/lvl
2 - +0,075, +0,00004/lvl +0,075, +0,0003/lvl +0,00063, +0,00005/lvl +0,25%, +0,005%/lvl +0,25%, +0,005%/lvl - +0,03, +0,00015/lvl - +0,25/lvl
3 - +0,1, +0,00006/lvl +0,1, +0,0003/lvl +0,00125, +0,00007/lvl +0,25%, +0,01%/lvl +0,25%, +0,01%/lvl - +0,05, +0,0001/lvl - +0,5/lvl
4 - +0,12, +0,0002/lvl +0,12, +0,001/lvl +0,003, +0,0001/lvl +0,75%, +0,015%/lvl +0,75%, +0,015%/lvl - +0,07, +0,0002/lvl +0,025, +0,0002/lvl +1/lvl
5 +0,0975/lvl +0,15, +0,0004/lvl +0,15, +0,002/lvl +0,0075, +0,00038/lvl +1,5%, +0,015%/lvl +1,5%, +0,015%/lvl +0,15, +0,0003/lvl +0,1, +0,0002/lvl +0,033, +0,0002/lvl +1,25/lvl
6 +0,125/lvl +0,2, +0,0006/lvl +0,2, +0,003/lvl +0,01, +0,0005/lvl +2%, +0,015%/lvl +2%, +0,015%/lvl +0,2, +0,00035/lvl +0,13, +0,0002/lvl +0,06, +0,0002/lvl +1,25/lvl
7 +0,15/lvl +0,25, +0,001/lvl +0,25, +0,005/lvl +0,0125, +0,0005/lvl +2,5%, +0,015%/lvl +2,5%, +0,015%/lvl +0,25, +0,0004/lvl +0,16, +0,0003/lvl +0,06, +0,0003/lvl +1,25/lvl
8 +0,175/lvl +0,3, +0,002/lvl +0,3, +0,01/lvl +0,015, +0,001/lvl +3%, +0,015%/lvl +3%, +0,015%/lvl +0,3, +0,00045/lvl +0,2, +0,0003/lvl +0,07, +0,0003/lvl +1,5/lvl
9 +0,21/lvl +0,4, +0,002/lvl +0,35, +0,01/lvl +0,0175, +0,001/lvl +3,5%, +0,015%/lvl +3,5%, +0,015%/lvl +0,35, +0,00045/lvl +0,25, +0,0005/lvl +0,08, +0,0005/lvl +1,5/lvl
10 +0,25/lvl +0,5, +0,0025/lvl +0,4, +0,0125/lvl +0,025, +0,00125/lvl +5%, +0,015%/lvl +5%, +0,015%/lvl +0,5, +0,0005/lvl +0,3, +0,001/lvl +0,1, +0,001/lvl +2/lvl


Resilience Edit

Resilience determines how much HP a character has, as well as how much damage it absorbs (negates) from incoming attacks.

Score Physical protection Max HP Poison protection Resist physical conditions Resist petrification
1 +0,025/lvl +8, +1/lvl - - -
2 +0,0625/lvl +9, +1.5/lvl - - -
3 +0,0875/lvl +10, +2/lvl - - -
4 +0,125/lvl +12, +2.5/lvl - +0,025, +0,00025/lvl +0,025, +0,00025/lvl
5 +0,1625/lvl +13, +3/lvl +0,08125/lvl +0,05, +0,00025/lvl +0,05, +0,00025/lvl
6 +0,2/lvl +14, +4/lvl +0,1/lvl +0,075, +0,00025/lvl +0,075, +0,00025/lvl
7 +0,25/lvl +15, +5/lvl +0,125/lvl +0,1, +0,00025/lvl +0,1, +0,00025/lvl
8 +0,3/lvl +19, +6.5/lvl +0,15/lvl +0,15, +0,00025/lvl +0,15, +0,00025/lvl
9 +0,375/lvl +21, +9/lvl +0,1875/lvl +0,175, +0,00025/lvl +0,175, +0,00025/lvl
10 +0,6/lvl +25, +12/lvl +0,25/lvl +0,225, +0,00025/lvl +0,225, +0,00025/lvl

Intelligence Edit

Intelligence determines power and defense for elemental based attacks (mostly spells).

Score Elemental damage Elemental protection Max MP Max automatas Resist magical conditions Experience points Combat initiative Flee from combat
1 +0,025/lvl +0.1/lvl -1 - - - -
2 +0,0625/lvl +1, +0.25/lvl -2 - - - -
3 +0,125/lvl +3, +0.5/lvl -3 - - - -
4 +0,25/lvl +8, +0.8/lvl +0.45/lvl5 +0,05, +0,0003/lvl - - -
5 +0,275/lvl +9, +1.2/lvl +0.55/lvl6 +0,1, +0,0004/lvl +1 % +0,075, +0,0002/lvl +0,05, +0,0001/lvl
6 +0,29375/lvl +10, +1.6/lvl +0.7/lvl7 +0,125, +0,0004/lvl +2 % +0,1, +0,0003/lvl +0,07, +0,0001/lvl
7 +0,3125/lvl +13, +2/lvl +0.85/lvl8 +0,15, +0,0004/lvl +3 % +0,125, +0,0005/lvl +0,08, +0,00015/lvl
8 +0,375/lvl +15, +2.3/lvl +1.15/lvl9 +0,225, +0,0005/lvl +5 % +0,15, +0,001/lvl +0,1, +0,00015/lvl
9 +0,475/lvl +19, +2.6/lvl +1.3/lvl10 +0,25, +0,0005/lvl +7 % +0,2, +0,001/lvl +0,125, +0,00025/lvl
10 +0,5/lvl +25, +3/lvl +1.5/lvl12 +0,3, +0,0005/lvl +10 % +0,25, +0,0015/lvl +0,15, +0,0005/lvl

Wisdom Edit

Wisdom is the main attribute affecting maximum SP/MP, it also defines condition infliction power, duration and dispel power and resistance.

Score Restore HP Restore MP Revive chance Max MP Spiritual damage Spiritual protection Inflict Resist Dispel Duration
1 - - +0,003%/lvl +25, +0.9/lvl +0,025/lvl +0, +0.1/lvl - +0,005, +0,00025/lvl - -
2 - - +0,0075%/lvl +45, +1.25/lvl +0,0625/lvl +1, +0.25/lvl - +0,015, +0,00025/lvl - -
3 - - +0,0125%/lvl +50, +1.5/lvl +0,125/lvl +3, +0.5/lvl - +0,025, +0,00025/lvl - +0,025, +0,0004/lvl
4 +0,075/lvl - +0,02%/lvl +60, +2/lvl +0,25/lvl +8, +0.8/lvl +0,035, +0,00025/lvl +0,035, +0,00025/lvl +0,035, +0,00025/lvl +0,05, +0,0005/lvl
5 +0,125/lvl - +0,025%/lvl +70, +2.25/lvl +0,275/lvl +9, +1.2/lvl +0,035, +0,00025/lvl +0,035, +0,00025/lvl +0,035, +0,00025/lvl +0,1, +0,0006/lvl
6 +0,25/lvl +0,05/lvl +0,03%/lvl +80, +3/lvl +0,29375/lvl +10, +1.6/lvl +0,05, +0,00025/lvl +0,05, +0,00025/lvl +0,05, +0,00025/lvl +0,2, +0,002/lvl
7 +0,25/lvl +0,0625/lvl +0,05%/lvl +90, +3.5/lvl +0,3125/lvl +13, +2/lvl +0,06, +0,00025/lvl +0,06, +0,00025/lvl +0,06, +0,00025/lvl +0,25, +0,002/lvl
8 +0,25/lvl +0,075/lvl +0,1%/lvl +110, +4/lvl +0,375/lvl +15, +2.3/lvl +0,08, +0,00025/lvl +0,08, +0,00025/lvl +0,08, +0,00025/lvl +0,5, +0,003/lvl
9 +0,375/lvl +0,125/lvl +0,15%/lvl +130, +5/lvl +0,4375/lvl +19, +2.6/lvl +0,09, +0,00025/lvl +0,09, +0,00025/lvl +0,09, +0,00025/lvl +0,75, +0,004/lvl
10 +0,5/lvl +0,25/lvl +0,3%/lvl +170, +6/lvl +0,5/lvl +25, +3/lvl +0,1, +0,00025/lvl +0,1, +0,00025/lvl +0,1, +0,00025/lvl +1, +0,005/lvl

Charisma Edit

Charisma determines how well a character can lead a party. It also affects how many characters may be in the party if the character is in a leader role.

Score Max party members Penalty to max party members Max MP Resist psychological conditions Psychological damage Psychological protection Gold pieces
11 -2,5 - - +0,025/lvl +0.1/lvl -
22 -1,5 - - +0,0625/lvl +1, +0.25/lvl -
32,5 -0,5 - - +0,125/lvl +3, +0.5/lvl -
430 +0.45/lvl +0,05, +0,0003/lvl +0,25/lvl +8, +0.8/lvl -
540 +0.55/lvl +0,1, +0,0004/lvl +0,275/lvl +9, +1.2/lvl +1 %
64,50 +0.7/lvl +0,125, +0,0004/lvl +0,29375/lvl +10, +1.6/lvl +2 %
750 +0.85/lvl +0,15, +0,0004/lvl +0,3125/lvl +13, +2/lvl +3 %
85,50 +1.15/lvl +0,225, +0,0005/lvl +0,375/lvl +15, +2.3/lvl +5 %
96,50 +1.3/lvl +0,25, +0,0005/lvl +0,4375/lvl +19, +2.6/lvl +7 %
107,50 +1.5/lvl +0,3, +0,0005/lvl +0,5/lvl +25, +3/lvl +10 %